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Underground

He wakes up inside his own room, but something seems odd. Behind the door, his room connects to the strange mansion. He has to find a way out of this place and find the truth behind it.

2D Point and Click Adventure which the player needs to solve some puzzles and interact with the NPC around in order to unlock the new story and move to the other stage.

Design Goal

Our goal is to make the player realize what happens in the social media world and think about what they are doing at the moment whether they are doing the right things or not through the character conversation. Created with our own engine.

Detail

This project was made under game project class.

Underground consists of the “social media” theme and ideas. Each puzzle, story, or even conversation that player has with the game or NPC will reflect what really happens in the current social world.

For example, people share fake news without really analyzing them. We want to use this point in the game by letting the NPC tell the player to do this or that, which might be a hoax. When a player really follows the NPC, there will be a consequence for believing without thinking.

Game Design Document:

Engine:

Self

Platform:

Windows PC

Tool Use:

Photoshop, Visual studio, Trello, Discord

Duration:

7 months

Teamsize: 6

Role:

Game Director, Concept, Level Design, Art Director, Mechanic, Nerrative, Dialogue Writer

Download Link

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© 2021 By Sakjin Sinsakullert

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